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Post by solyss on Dec 17, 2009 19:45:52 GMT -6
Hmm. I still see this as being something that non-artists will probably deem unfair. Honestly I imagine that many people will probably buy art on other games for those items/currency to use here. Actually, that doesn't seem like a bad idea to me so long as it remains within the rule of other games. Say, I have a tag sale on FP or something for FPP/FPD and specify that the art may be used in Birthright. I have often allowed for my tags/characters to be used on multiple games regardless of what currency was paid. Odds are most of these players are active in some other game, so it would be up to individuals to obtain/sell art elsewhere in order to keep Birthright clean, realistic, and fair.
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Post by Custard on Dec 17, 2009 20:37:08 GMT -6
"Birthright will allow art from other sites to be used, so long as it is okay with the artist(s) -- this includes buying art in another site's currency on Birthright. Artists will also be allowed to advertise sales of art for USD. Any scams or other issues that occur between the seller and the buyer is not the responsibility of BR. There will always be the option of giving art away for free."
Does that sound all right? Now, one last concern is whether a site can still provide for itself without a currency. Of course people will have the option to upgrade their account and buy special items or something with USD, but is that enough to encourage people to purchase something? Knowing that they won't ever be able to sell it for a higher in-game price? Would you?
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Post by Restless on Dec 17, 2009 22:11:23 GMT -6
I have a question. Will players be interacting with other players, or will they be playing solely with themselves and against the computer (through hunting or whatever)?
If there is going to be no interaction between players, there is no need for currency because there won't be an economy. But more importantly won't no real interaction make the game less fun?
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shex
New Member
Posts: 3
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Post by shex on Dec 18, 2009 11:29:59 GMT -6
Try something different. Don't use a currency, just items for "paying" something. Would be something new
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lieu
New Member
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Post by lieu on Dec 18, 2009 16:15:28 GMT -6
I think, if I were playing, I would be interested in trading art for items... bartering I'm not sure just HOW realistic this will be. What kind of items will there be besides food? Do you plan on having decorative items? Boosting items? A certain rarity index? I mean, I would gladly trade a peice of art for USD or idk... a certain rare item or something.
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Post by Custard on Dec 18, 2009 21:22:35 GMT -6
Will players be interacting with other players, or will they be playing solely with themselves and against the computer (through hunting or whatever)? There will be a forum and a message system, so yes, members can interact with one another and form a community. What kind of items will there be besides food? Do you plan on having decorative items? Boosting items? A certain rarity index? I mean, I would gladly trade a peice of art for USD or idk... a certain rare item or something. Items that I know for a fact would be used are items obtained by purchasing them with USD (essentially rare items that can change a wolf's stats) and small items that pups and juveniles can play with. More may be added. The thing is, there will be no user stores and I'm not really wanting people to be able to trade items. Perhaps I will allow it, but it is so unrealistic.
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Post by chewybone1000 on Dec 19, 2009 13:53:28 GMT -6
Perhaps selling a piece of art will give all of their wolves full heath for an hour or so and then revert back to what it was before? I'm trying to think of something worth selling art for but doesn't give artists a big advantage. I think that the currency should be used for buying art, and maybe you could make a few items that heal your wolf... I don't know, these are just suggestions from yours truly, so they're really bad, but I think there should be a currency.
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Post by Restless on Dec 19, 2009 19:24:27 GMT -6
There will be a forum and a message system, so yes, members can interact with one another and form a community. But, there won't be anything like fighting over territory, or mixing of bloodlines or competing over the same prey? You're only going to be playing against the computer?
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Post by Custard on Dec 19, 2009 20:45:35 GMT -6
There will be fighting for territory, definitely. I hadn't thought too much on hunting until recently, but I do not believe you will be competing with others for prey, but we might have it to where prey can deplete.
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Post by moonlightdemon on Dec 20, 2009 21:58:05 GMT -6
You could do, for art sales and what not, a message system (Or better yet, just a thread) for the two or more people involved talking about payment options. They could be on another site like mweor together and send MP or MM (Or other game currencies) to each other like that. Then you wouldn't need any currency for Birthright. Then, the artist selling the art has full control over how the people get their art (Before or after payment has been conceived) and if they don't send the art, or the art was sent but no money received, the people now have proof either way? I'm not sure. It sounded a whole lot better in my head while I as mulling over ideas.
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Post by Phoenix on Dec 21, 2009 20:11:10 GMT -6
May i make a suggestion? How about if there were specific "traits" that have to be obtained by other means? and these could be used as a type of stat. This could help keep naturally rare colors from overflowing and, like in nature, make most wolves a grey or brown color. Having less common traits (say, light grey or very dark fur) attracts more attention and is consequently more desirable. It would also give extra value to game play as some people play for the goal of having a rare trait or color visible.
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Post by Custard on Dec 21, 2009 21:15:44 GMT -6
That's a clever idea. I like it...
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Post by Lisa763 on Dec 22, 2009 21:14:41 GMT -6
Well, I just joined, but I was thinking maybe with the in-game currency they can buy a "custom" pup then this will create a "custom" wolf. Not like a neon colored sparkle butt. But, a realistic wolf. This "custom" wolf could have better hearing, smell, etc.
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Post by Custard on Dec 23, 2009 14:38:46 GMT -6
No. We've had this suggested once before, a while back, and I've never liked the idea. The only time someone will get to choose a wolf's appearance will be when they choose their first wolf (which could happen more than once, depending on the mortality rate) and even then they simply choose between a few pelt types.
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Post by joannabanana on Dec 28, 2009 12:13:43 GMT -6
I was thinking that we could implement a sort of "reputation" system for the forums, similar to that on Aywas. When someone makes a particularly helpful, interesting, etc. post, others can give the poster positive reputation points. Inversely, when someone breaks the rules or makes an annoying or hurtful post, people can give them negative points. This could work for selling art if it is possible to give multiple points to users for other things as well, like messaging an art order. Prices could be based on point values.
Anyway, what I'm getting at is that there could be reputation rankings that give the player certain perks in-game. There could also be a high-score board displaying the highest reputation players, giving more publicity to them. Or, another way to do it would be redeeming the points for these perks and using them as a sort of currency. But then it would be more of a currency than a reputation index. I dunno. xD Just my suggestion.
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